yisilikon.blogg.se

Arma 2 config
Arma 2 config









the animations could look a bit better by simply adding a translation for the magazine and adding an axis for that in model - magazine should translate at first, then disappear, appear and translate back.custom reload animation have a good use of newly added parameter unHideValue for hide type of animations - you are now able to make asymmetrical animations eg.Good practice is to place them in same distance form focus point there needs to be a focus point, the best place is the red dot of collimator, with memory point OP_look by default and several points for eye, usually OP_eyeX where X is the number of the point.this selection needs to have an axis in memory lod, default naming is OP_axis.there needs to be a selection that is going to rotate (in case of collimator sights), default naming is OP.adjustable sights for grenade launchers.Rear part should be named BackSight with BackSight_axis in memory lod.Front part should be named ForeSight with ForeSight_axis in memory lod.You need to create selections and axes for iron sights if You want them folded once the optics is put on the weapon.all these proxies could be redefined in cfgWeapons > Weapon > WeaponSlotsInfo > XXX > linkProxy parameter where XXX is the slot name.bipod accessory should be on proxy \A3\data_f_mark\proxies\weapon_slots\UNDERBARREL.

arma 2 config

  • side accessory should be on proxy \A3\data_f\proxies\weapon_slots\SIDE.
  • arma 2 config

  • optics should be on proxy \A3\data_f\proxies\weapon_slots\TOP.
  • arma 2 config

    muzzle accessory should be on proxy \A3\data_f\proxies\weapon_slots\MUZZLE.Please be aware of our Arma 3 modding license:Īdditional functionality compared to A2/OA 2 Additional functionality compared to A2/OA.











    Arma 2 config